The hardware delivery system for Dark Ride was comprised of 12 Samsung Syncmaster 460UTn (46”) monitors, part of a 20 monitor video wall display system in the IPL assets inventory. My initial concept for Dark Ride’s media delivery system was a screen made of shark’s tooth scrim or tobacco cloth stretched across an 8’ x 8’ wood frame for rear projection. The screen would be suspended above the set at a point 8’ feet above the floor at a 45° angle in the up-stage right or up-stage left corner of the playing space. Positioned to face the center of the space with one projector for media delivery suspended behind, this configuration naturally lent itself to an aesthetic concept of screen as ‘god-voice’ or ‘god-box’ in the dialogue between performer and media.
A set of playing boxes in a configuration similar to the one actually used would allow performers to be closer to the god-box when appropriate and vice-versa, prompting for textual and performance explorations of UP and DOWN metaphor systems like good-bad, light-dark, guilt-innocence, shame-pride, etc. When the video wall became available for use and replaced the rear-projection concept, aesthetic possibilities for the performer-media dialogue altered significantly and new conceptual framings were needed.
None of the Video Wall’s constituent components would be suspended, making the dialogue space horizontally planar. Actors and media would occupy the same plane allowing for the possibility of equals to engage in a dialogue of hide and seek. As one of the vocabularies of Dark Ride was ‘quest,’ the idea of an oppositional quest inside the media delivery system, taking place in real-time while the performers played out the text of Dark Ride, occurred as a viable concept rife with performance and media possibilities.
My initial conceptual framing for using the video wall was loosely structured around a ‘Percivalian’ based myth with aboriginal American undertones that could be designed with a minimalist style of animation and an original music score.
The intention from the outset was maintain a minimalist approach. My preference for aesthetic leanness along with knowledge of available resources made a minimalist approach practical and appealing. For purposes of sculpting media to support performer action, creating an animation design concept that was easily and simply deployable was paramount.
Dark Ride finally became a composition about power sharing. The ride metaphor as a central theme eschewed linear individual character biographies in favor of characters that were pieces of the machinery. Biographies were fine so long as they supported what was taking place at any given moment. Character objectives were subject to change in the blink of an eye. The Media Delivery System (henceforth referred to as the MDS) provided the perfect grounding for the power metaphor and the introduction of the MDS into the rehearsal process brought an electric charge to individual performances.
The first order of business was learning how to use the Video Wall. The monitors weigh 65 lbs. each and were mounted vertically on stands provided for that purpose. Each stand occupied a 40 ½” x 2’ footprint. Each monitor pulled 3.5 amps of power and 4 monitors could be connected to a power strip without tripping the surge suppressor.
The first order of business was learning how to use the Video Wall. The monitors weigh 65 lbs. each and were mounted vertically on stands provided for that purpose. Each stand occupied a 40 ½” x 2’ footprint. Each monitor pulled 3.5 amps of power and 4 monitors could be connected to a power strip without tripping the surge suppressor.
The central control for the monitors was a standalone Mac Pro with dual boot capability and 2 x 2.66 GHz Intel Xeon processors. Two sets of six monitors were each linked via HDMI cables to a pair of HDMI splitter amplifiers. The two amplifiers were then linked to another HDMI splitter that tied all twelve monitors to the computer. The monitors were arranged in five banks. The monitor banks were placed in a semi-circle in a style similar to Neolithic ‘standing stones.’
Figure 1. The
Standing Stones of Stenness: Neolithic monument on the mainland of Orkney,
Scotland.
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The banks were numbered 1 thru 5 from stage left to right. Banks 1 and 5 were single monitors, each on their own stand. Banks 2 and 4 were stacks of three monitors, each stack on a stand. Bank 3 was the center monitor bank, a stack of four.
The central playing space of the set was a platform made up of 12 24" x 24" x 18" Wenger Stage Boxes®. The boxes are designed to connect using a patented screw assembly and each box is designed with molded thru-handles. The leading threads on the many of the screws had worn away and the boxes could not be bound conventionally. The screw assembly is proprietary and the thread pitch is different from conventional hardware making up-keep of the assembly difficult. To bypass this problem and effect binding, the boxes were turned upside-down and ratchet-strapped together as a unit passing the straps thru the handles of each box. The bound unit was then placed right side up.
The main platform playing space measured 8’ 1/8” x 6’ ½” x 18”. From the front center of the main platform protruded a 4’ ¼” W x 5’ ½” x 12” step unit from the same company of the same style and material.
The depth of the Cellar Theater at UGA where the play was presented is approximately 36’ 5” from the center front row of the house to the back wall of the playing area. To insure open site lines for the monitors while maintaining access to key power sources along the back wall and backstage, and keeping traffic lanes open for actors to pass with enough space to maintain cable integrity, the three middle monitor banks could be no more than 8’ from the back wall. Bank 3 was 6’ from the back wall and banks 3 and 4, 8’. I allowed for 2’ of between space to separate the three larger banks. Anchoring the three tallest banks to the main power supplies allowed greater flexibility for the placement of the two remaining single monitor banks, which could be tethered to banks 2 and 4 as children.
The depth of the Cellar Theater at UGA where the play was presented is approximately 36’ 5” from the center front row of the house to the back wall of the playing area. To insure open site lines for the monitors while maintaining access to key power sources along the back wall and backstage, and keeping traffic lanes open for actors to pass with enough space to maintain cable integrity, the three middle monitor banks could be no more than 8’ from the back wall. Bank 3 was 6’ from the back wall and banks 3 and 4, 8’. I allowed for 2’ of between space to separate the three larger banks. Anchoring the three tallest banks to the main power supplies allowed greater flexibility for the placement of the two remaining single monitor banks, which could be tethered to banks 2 and 4 as children.
Figure 2. Monitor
configuration in Interactive Performance Lab.
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Media Director Josh Marsh developed a customized media delivery system using the Unity3 game development tool. At my request he grounded the design in the ability to deliver media to the monitors singly or collectively in numbers and configurations we could control. It was important to make certain that previously deployed media assets, aside from the POS images, not be allowed to continue running, unseen in the background, eating up CPU resources. Eventually Josh developed a GUI interface for the Unity based Dark Ride system that made running the production media simple enough to be easily handled by one of the crew. The work of the media director was crucial to the success of Dark Ride.
The capacities for collaboration and improvisatory conceptual expansions and contractions were qualities that Dark Ride’s media director had in quantity. These vital assets made it possible; not only to see the delivery system in action by the third week of rehearsals but also to avoid the lengthy tech rehearsals that tend to be a hallmark of mediated theater.